With Anything World you can generate anything with just your voice!

The world of 3D asset creation is evolving more quickly than anyone expected. Open your mind to the possibilities of what an audio-only interface can achieve.

What if I told you there exists a Unity Plugin that allows you to speak into your microphone, and a dynamically generated world fully populated could just appear before you? You didn’t have to find assets and buy them. You didn’t have to model anything yourself. You didn’t have to rig anything, texture it, make it low poly, so it works in a game engine. You speak it, and it springs into existence. God-like…


An Augmented Reality prototype for runners.

Augmented reality (AR) has a plethora of use cases just waiting to be explored. I think we all have some ideas of how this technology will shape our daily lives in the near future. This article is about my exploration into one way that AR might change my own life by integrating it into an area where the mundane has the opportunity to be so much more interesting — running.

Naturally, I conceived this idea while doing one of my morning runs. I have a treadmill that I dread getting on like so many others, but it’s the most comfortable…


Autodesk Maya on a Desktop Computer vs. Tilt Brush in Virtual Reality

There exists a near future where creating content in 3D is so easy everyone can do it. In some ways, it is a reality today! Let’s look at the industry’s current state; figure out what exists and what doesn’t make 3D content creation easy and accessible to everyone.

Traditional 3D Content Creation Software Is Complicated

To craft 3D assets professionally, you need to know at least one of four different software packages: Autodesk 3D Studio Max, Autodesk Maya, Cinema 4D, or Blender. These tools have been around for decades and used by hundreds of studios worldwide to make 3D assets, animation, and visual effects for art, movies…


Google can consolidate many productivity products to be available in one interface.
Google can consolidate many productivity products to be available in one interface.
Illustrated by Nate Girard

As users and designers, we tend to take for granted a few friction points that we think cannot be changed. Whether deemed too difficult or challenging to solve, or oftentimes the business value doesn’t outweigh the cost to build. Whatever the reason, designers tend to not focus on fixing these problems even though technology may have changed to make it easier to accomplish simply because it’s calloused experience.

I want to take a few moments to continue our analysis on Work Lists using the methodology proposed in the first Designing for Humans article titled User Experience = Emotional Experience +…


Work List UX Friction — Tackling user issues encountered when dealing with work lists.
Work List UX Friction — Tackling user issues encountered when dealing with work lists.
Illustrated by Nate Girard

Work lists are present in a variety of cloud applications. Let’s do a deep dive and analyze why humans have a difficult time using their work lists as a team and assigning work to team members.

In the first article in the Designing for Humans series, I explained why User Experience (UX) consists of an Emotional Experience and a Psychological Experience. You can read it here. We’re going to leverage that methodology to continue to perform an in-depth analysis of the problems with work lists today and explore potential solutions for solving them.

In the previous article, Work List UX…


Work List UX Friction — Tackling problems users have when dealing with work lists.
Work List UX Friction — Tackling problems users have when dealing with work lists.
Illustrated by Nate Girard

Work lists are present in a variety of cloud applications. Let’s do a deep dive and analyze why humans have a difficult time using their work lists.

In the previous article I explained why User Experience (UX) consists of an Emotional Experience and a Psychological Experience. You can read it here. We’re going to leverage that methodology to perform an in-depth analysis of the problems with work lists today and explore potential solutions for solving them. But first I wanted to talk a little more about the psychological experience.

Humans have a very complex psychology. There’s an entire field of…


Designing for humans requires designers to understand the entire human experience, not just what’s happening in the interface.

Illustrated by Nate Girard

Humans are best at making decisions based on human judgements and managing human relationships with empathy. Humans are emotional creatures with psychological needs that must also be met in order to succeed and not burn out. As a human experiences your application, they experience both psychological and emotional responses that together make up most of the perceived user experience. Let’s call these Emotional Experience and Psychological Experience, subsets of User Experience. Together they help formulate a human’s foundational reactions to the task they are expected to perform within our application and carry the most weight when it comes to perceived…

Nate Girard

I’m a Senior UX Designer for SaaS B2B products. I have a passion for VR/AR/XR and I am formally trained in 3D Animation and Visual Effects.

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