Nate GirardinInborn Experience (UX in AR/VR)The 3D Pipeline for VR ArtistsIntroduction to the 3D Asset Creation Pipeline12 min read·Feb 22, 2022--2--2
Nate GirardinInborn Experience (UX in AR/VR)Anything World — Natural Language Generated 3D EnvironmentsThe world of 3D asset creation is evolving more quickly than anyone expected. Open your mind to the possibilities of what an audio-only…7 min read·Feb 25, 2021--2--2
Nate GirardinInborn Experience (UX in AR/VR)Run AR — An Augmented Reality Prototype ExplorationAugmented reality (AR) has a plethora of use cases just waiting to be explored. I think we all have some ideas of how this technology will…5 min read·Feb 19, 2021--1--1
Nate GirardinInborn Experience (UX in AR/VR)3D is Hard and It Shouldn’t BeThere exists a near future where creating content in 3D is so easy everyone can do it. Some of you might be convinced that is today even…10 min read·Feb 17, 2021--2--2
Nate GirardinBootcampWork list UX friction — Polishing the experienceAs users and designers we tend to take for granted a few friction points that we think cannot be changed. Whether deemed too difficult or…7 min read·Dec 22, 2020----
Nate GirardinBootcampWork list UX friction — Work assignmentThis is the third article in the “Designing for Humans” series. Links to previous articles can be found at the end of the article.10 min read·Dec 22, 2020----
Nate GirardinBootcampWork list UX friction — List managementThis is the second article in the “Designing for Humans” series. To access the other articles, follow the links at the bottom.14 min read·Dec 22, 2020----
Nate GirardinBootcampUser experience = Emotional experience + Psychological experienceThis is the first part in a series titled “Designing for Humans”. See links below for other articles.5 min read·Dec 21, 2020----